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Allows you to lift and carry heavier items.Strength increases your damage with strength-based weapons and skills.Skills can be learned when one point has been allocated in the corresponding Combat Ability. Skills are actions you can perform in combat, in some cases necessitating specific weapon types. Civil Ability points that are capped at 5 but these stats can surpass the cap with gear Bartering, Lucky Charm, Persuasion, Loremaster, Telekinesis, Sneaking, and Thievery.Combat Ability points that are capped at 10 but can surpass the cap with gear Dual-Wielding, Ranged, Single-Handed, Two-Handed, Leadership, Perseverance, Retribution, Aerotheurge, Geomancer, Huntsman, Hydrosophist, Necromancer, Polymorph, Pyrokinetic, Scoundrel, Summoning, and Warfare.Attribute points that start at 10 and can be increased to a maximum of 40 Strength, Finesse, Intelligence, Constitution, Memory, and Wits.They each have their own unique quest line and a lot of unique dialog and exchanges. It is highly recommended to start with one of the 6 Origin characters if playing for the first time as they get you the most out of the game. You can ignore the preset skill and ability points and set your points manually. Each race provides a special bonus which can be seen here, or you can refer to the table below. Classes are presets that automatically assign your skill points and determine the items that you start the game with, but classes are suggested builds only. There are 5 races with special abilities and 14 classes in Divinity: Original Sin 2.